![]() With food, energy, iron and wood as available resources, you must beat the other colonies in the race for survival of the fittest. Then, using all the tools of the management trade, establish mines, power plants, farms, factories, military might and more to secure the planet as the home world for your species. You and each of the other races land a single contingent of only five hundred colonists on the surface, with laser pistols as the only weapon. In either case, you'll compete against the other six opponents for supremacy of rule and the right to colonize a single, resource-laden planet, Gallius IV. As the player, you can choose to represent the human contingent in this planetary free-for-all or you can opt to be one of six alien races. Deadlock: Planetary Conquest is an empire-building game that features both single and multi-player formats.*Not them directly but, my allies kept opening their borders to them? That's the only time I've ever seen the AI open borders to an empire that had them closed to them, let alone a genocidal one that they weren't in a truce with. ![]() The one game where a swarm did very well due to getting enough planets early game by eating it's neighbors and primitives they took out the E Drake and a fallen empire but still used standard components on all their ships often mixing in low tier parts despite their advanced tech level. *They don't seem to know how to use special component tech, or build ships in general for that matter. *Ring worlds and relic worlds seem to make both those issues even worse, haven't experimented with other atypical world types yet *Planets where they had a huge housing shortage and were building have warrens despite having multiple empty city district slots *Having planets with huge drone unemployment and loads of empty building slots, including one instance where even after over fifty years they never repaired or replaced any of the ruined buildings from when they took the planet *Never modding their species despite having at least first tier biological ascension Additionally in the one game where I actually got a swarm to take off and through various other experiments I noticed a number of other behavior bugs with hive mind empires. I've noticed the same thing and also with regular hive minds. Start a game with any civ that has devouring swarm "perk". Gestalt consciousness civ with devouring swarm "perk" don't build any colony shipsĪs image attachments i send you screenshots of those two civs (after console command "play X") so you can see they have a lot of systems but only one planet (capital) and many planets to colonize, and a save file. After ship was build ai immediately send it to colonize a planet. Through console i took control over this civ and clicked to build a colony ship (and got back to observer mode). gestalt consciousness civ with devouring swarm does colonize, but it doesn't build any colony ships. gestalt consciousness civ with devouring swarm "perk" don't build any colony ships, doesnt matter what's their origin and other perks etc. gestalt consciousness with determined exterminator "perk" are also working fine gestalt consciousness are colonizing fine whatever the origin and traits are ![]() I started a few games trying many civ settings, and in the end i noticed that: Then i started to experiment with this issue on singleplayer. So we stopped playing, because these two civs were supposed to be our "main threats" but they are useless with only one planet and a lot of owned systems (and planets ready for colonization). The same issue i saw about half year ago, when origins were added (but game didn't last very long before we killed this civ so i just thought that ai just didn't have time to colonize). And we noticed that these two civs don't colonize anything. I was playing with my friend online (2 players, me and him) and we had two custom devouring swarm civilizations. Please explain your issue is in as much detail as possible. Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations Devouring Swarm doesn't build colony ships (and thus is not colonizing) Butler v2.8.1 (dfce)
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